Official Vampirism Suggestion & Discussion thread
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Map_Hack
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Re: Official Vampirism Suggestion & Discussion thread
Anonymou_s wrote:Sorry, guys but humans being able to get DFMS is a bug and will be removed, as well as making vampires natural critical strike against slayers x10 stronger for late game abuse. Slayers though, are getting some new shit so stay tuned for that. And DFMS is going to be stronger for new ver
That stinks that it's being removed but I can see why...I don't understand why we are trying to make the game easier for vamps because I find them to be imba if they get the right amount of feed. I am glad something else is being done about the slayers for late game though...keep up the good work!
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Re: Official Vampirism Suggestion & Discussion thread
LoUp_04 wrote:That stinks that it's being removed but I can see why...I don't understand why we are trying to make the game easier for vamps because I find them to be imba if they get the right amount of feed. I am glad something else is being done about the slayers for late game though...keep up the good work!
We are trying to make it easier because vamps need to be even with himans or its not fair is it
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Re: Official Vampirism Suggestion & Discussion thread
Well, currently the vampires even with 2 DFMS's and human only has a dev wall vampires still cant kill the wall. so DFMS need to be stronger, i think im only going to be increasing the crit damage on DFMS and see how that goes
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Re: Official Vampirism Suggestion & Discussion thread
well dark frost mirror shield is very expensive for humans and when they buy it it wont do much effect but cant vamps buy it from slayers vault?
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Re: Official Vampirism Suggestion & Discussion thread
Anonymou_s wrote:Well, currently the vampires even with 2 DFMS's and human only has a dev wall vampires still cant kill the wall. so DFMS need to be stronger, i think im only going to be increasing the crit damage on DFMS and see how that goes
Question, how does increasing the crit allow the vamp to survive? If the vamp cant reach the wall, then he's not going to even be able to use the increased crit.
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Re: Official Vampirism Suggestion & Discussion thread
Thats a very good queston. Due to the fact that the moon rotates around the sun, the fact that Earth is the center of the universe, and inclusing the fact that yellow bananas are secreatly purple i would have to say...it doesn't really help him survive as far as getting towards the wall. If he can get to it then i guess it helpsZigafoo wrote:Question, how does increasing the crit allow the vamp to survive? If the vamp cant reach the wall, then he's not going to even be able to use the increased crit.
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Re: Official Vampirism Suggestion & Discussion thread
I am the center of the universe, not this Earth. But yeah i think it needs to up the health or Armour a bit more.
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Re: Official Vampirism Suggestion & Discussion thread
Well, Im talking for early T3. The extra crit will help vampires kill a peta wall, because currently vamps cannot even with 2 DFMS
Also, Im going to add a speed mode (Chosen by vote) if anyone has any idea as to how to do it without throwing off the balance of the game, give me your suggestions!
Also, Im going to add a speed mode (Chosen by vote) if anyone has any idea as to how to do it without throwing off the balance of the game, give me your suggestions!
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Re: Official Vampirism Suggestion & Discussion thread
You could drastically decrease the gold timer for the peasants
but also increase the vamp income
but also increase the vamp income
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Re: Official Vampirism Suggestion & Discussion thread
sadly the only way i can think of is to double the gold mines income, double the lumber generated from wooders, double the amount of gold and exp vamps get, as well as cutting the cooldown and wait times for recipes and forge.
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Re: Official Vampirism Suggestion & Discussion thread
nhscooter wrote:sadly the only way i can think of is to double the gold mines income, double the lumber generated from wooders, double the amount of gold and exp vamps get, as well as cutting the cooldown and wait times for recipes and forge.
Have to agree, don't think there would be another way.
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Re: Official Vampirism Suggestion & Discussion thread
ShadowThong wrote:nhscooter wrote:sadly the only way i can think of is to double the gold mines income, double the lumber generated from wooders, double the amount of gold and exp vamps get, as well as cutting the cooldown and wait times for recipes and forge.
Have to agree, don't think there would be another way.
So abandon the idea? Or just put this into effect...should make the game interesting, that's for sure
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Re: Official Vampirism Suggestion & Discussion thread
I vote for go ahead if it happens I believe it will be awesome.
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Re: Official Vampirism Suggestion & Discussion thread
Yes. Fast Mode will be added to the new version of Vampirism Ultra.
This mode can be selected by VOTE only. It will be a vote at the start of the game.
This mode can be selected by VOTE only. It will be a vote at the start of the game.
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Re: Official Vampirism Suggestion & Discussion thread
Can you post a list of changes between normal and speed mode?Anonymou_s wrote:Yes. Fast Mode will be added to the new version of Vampirism Ultra.
This mode can be selected by VOTE only. It will be a vote at the start of the game.
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Re: Official Vampirism Suggestion & Discussion thread
ID_ied wrote:Can you post a list of changes between normal and speed mode?
Well that was what Dragon asked for,
at least we know that both parties need more currencies for the fast mode
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Re: Official Vampirism Suggestion & Discussion thread
& what about the double chain ????
seriously i hate die like that.
Im not fag, but sometimes its annoying :b !
seriously i hate die like that.
Im not fag, but sometimes its annoying :b !
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Re: Official Vampirism Suggestion & Discussion thread
ezphulaco wrote:& what about the double chain ????
seriously i hate die like that.
Im not fag, but sometimes its annoying :b !
I believe this is something that balances out the game unfourtunately ezph. There was one version where double chain didn't work since one vamp didn't level and it felt odd not to have to worry about auras as much.
One thing I think we should fix is the Beastly Shadows being able to squeeze vamp into half spaces next to walls that should only be able to fit shades etc. Any way we can fix this bug? Because it's bs when vamp can do this later in game...
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Re: Official Vampirism Suggestion & Discussion thread
The easiest way to fix the bug with beastly shadows is to remove it entirely. The being pushed through wall is a bug with the editor (Blizzards fail nothing editors can do about it)I could explain it in detail later how it happens however there are quite alot of ways to do it (Beastly shadows only make it a little bit easier). I will be making a video on how to counter this within a couple of weeks if you guys hold out. Simple way to stop it though is do this. Put your flames near the wall to the side alongside with workers.
Will upload a picture soon.
Will upload a picture soon.
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Re: Official Vampirism Suggestion & Discussion thread
LoUp_04 wrote:
One thing I think we should fix is the Beastly Shadows being able to squeeze vamp into half spaces next to walls that should only be able to fit shades etc. Any way we can fix this bug? Because it's bs when vamp can do this later in game...
Sry 'bout that
But you can counter it simply, dont put workers on auto repair and they won't freak out, even if you chain them (or am I wrong, do they also run back when not auto repairing?)
Or get some gem proof shit next to the entrance, though you'll loose important space for repairing. DAMN IT I honestly don't know how to efficiently counter that shit! ID post it if you know a better way! xD
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Re: Official Vampirism Suggestion & Discussion thread
This post will be redone with information after I get something from someone.
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Re: Official Vampirism Suggestion & Discussion thread
I was thinking why not make a thread where official updates to vamp ultra will get posted like the one with the newest vamp map for example put the newest there and some notes of changes from previous versions?
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Re: Official Vampirism Suggestion & Discussion thread
chrisph wrote:I was thinking why not make a thread where official updates to vamp ultra will get posted like the one with the newest vamp map for example put the newest there and some notes of changes from previous versions?
Well, you can actually find all the updates or fixes in game under Quests(F9)
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Christmas Ideas For Vamp Ultra
I think this might make sense Christmas is coming soon and i think we should have like a Christmas version of vamp ultra and like everything stays the same but the trees and the ground could be changed to like snow and vamp area to be like ice if you can and maybe like snow terrain so i think this is a good idea please post if you like or don't like i think this is a good idea do you?
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