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Official Vampirism Suggestion & Discussion thread

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Post  Zigafoo Thu 8 Nov 2012 - 17:29

Alright lets keep this clean, this section is only for Suggesting and disccusing the topic at hand. You can privately message me ideas and I
Will put them in the Original post giving credit to the user. This will keep the thread clean and alive. PLEASE check the original
thread often as the current subject at hand may change from time to time.
Once a suggestion has been passed in the poll it will be officially added
to the forum suggestion list for the next game. THIS DOES NOT MEAN IT IS OFFICIALLY BEING ADDED,
but means that the community has agreed upon something to be added. It will then be given to Anonymou_s and the developers
for further agreement.

Notice: I will place a green--> X next to topics that have been debated and polled about. If you have a problem
about topics that have already been discussed then please PM me and we can settle it privately, if need be anonymou_s will be contacted.
If i missed anything please PM me with your idea so it can be noted.

So let me start.

:Game Mechanics:

Anti-feed System
Spoiler:

:Terrain:
Smaller base pathway - julian_lopes
Spoiler:

:Peasants:
Peasant Power!
Spoiler:

:Vampiries:

DFMS Changes - julian_lopes
Spoiler:
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Post  julian_lopes Thu 8 Nov 2012 - 18:21

Hey, Zigafoo.

I understand your seek for organization, because that is what make the forum legible and not chaotic, but that will be better if each idea could have your own topic, because each people could make discussions, speaking what they don't like and could change, it will make the idea take more maturity. Some ideas could be approved if they had some changes... but without a topic, that changes couldn't be made.

Some ideas are without the proper explanations, so several people could vote for a "no" just because they don't know what the author had mean with that. The other authors could come here to explain his own ideas and i will explain mines a bit more:

My ideas are about "balancing". In the future, another people could make better ideas for balancing, but that ones could at least smooth a little more the game for it be more enjoyable while we don't have a great solution for balancing.

The first, about vampires, is that 2 DFMSs could join in a new DFMS. It will only be made in the Late Game, because the vampires will need a lot of time to ahve 2 or more DFMS. It smooth the problem in late game of lack of spaces in inventory.

The second and last ideas about balancing is that the 2 first important walls (byte and kilobyte) could have 30% more health for stop happening of 70% the peasants die "so fast", because they are noob and don't repair their wall faster enought because they get desesperate when are gangbanged for 2 vamps... The good players don't need a little better initial walls, but the new players need it, for they have a little more time for repair the wall and can play a little more, even if they make mistakes after that make they lose and die (at least, they played a little more, learned a little more and could have fun).

The 3th idea (about the terrain way that only let 1 vampire pass each time) is not about balancing. Its about avoid vampires gangbanging the new players in early game, even if after they will use windwalk for can attack together.

Another idea is that even if you guys don't do that terrain way that let only one vampire can pass each time, at least could do it in the top right base (double way base) for the people that play there have a little more of time to "settle", because the vampires could be fast and just destroy the weakest wall to ruin the game of both peasants.

Write a lot is boring, but that explanations are required for people don't understand something that have nothing about what i meant when gave that ideas. I repeat that are not perfect ideas, but at least it smooth a little more the situation making the map be more enjoyable, but if anyone have a better idea or want to make a change, do it.
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Post  Infierno- Thu 8 Nov 2012 - 18:49

DFMS Changes - julian_lopes
Spoiler:

I like this idea by Julian_lopez!
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Post  seanlou Thu 8 Nov 2012 - 21:21

Now I don't play Vamp Ultra as you guys know but I've noticed from bans requested the most recent one being by ID_ied that there seems to be a problem with lichs helping our peasants after they die. So why not add a time out feature? for example if you are a vamp and pink is helping peasants whether through wards or letting others know the location of vamps one of the vampires will simply say -time pink in which pink's hero will be teleported to the middle of the map all units owned by pink besides there lich will be killed. pink's hero will be frozen for 30 seconds and they will no longer share vision with there allies. afterwords they will regain control of their hero and share vision again but if a vamp once again needs to say -time pink the same thing will happen but for 60 seconds and it will keep increasing in by 30 second intervals. The key here is to also not provide a time for the timed out player but instead just state when it happens that you have been sent to a time out and will be able to resume the game shortly.
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Post  ID_ied Fri 9 Nov 2012 - 2:16

I like the idea of dfms stacking. Also I believe vamps need control of mini vamps. My suggestion is a kick command that removes all their units and makes them an observer of the builders because if the vamps kick a mini vamp it only hurts them and will stop grumpy minis getting revenge. Also can builders have a 'packhorse' unit that is weak and allows for them to store additional items. Or maybe a vault building?
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Post  Kantus Fri 9 Nov 2012 - 12:59

I think the stacking of the DMFS isnt a good idea, the anti feed systemis a good idea. One thought for that is after a colour loses X amount of peasants/buildings the game will bring up a note saying how to detonate and stuff.


Last edited by Kantus on Mon 12 Nov 2012 - 9:46; edited 2 times in total
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Post  Bruin22 Sat 10 Nov 2012 - 10:54

an in game tutorial would be a little helpful to be honest for the noobs. I'm still surprised to see people building like 10 walls when they have played around 30 games. the only problem with that is that not all people speak English. and the overwhelming lack of people that resist reading what right in front of their faces.
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Post  Bird. Sun 11 Nov 2012 - 10:51

Kantus wrote:I think the stacking of the DMFS is a good idea, so is the anti feed system. One thought for that is after a colour loses X amount of peasants/buildings the game will bring up a note saying how to detonate and stuff.
I understand all of these would be great ideas that can be implemented into real results however you must understand that programming all of these are very difficult and tedious tasks. We mustn't ask for too many additions when Anonymou_s already has a lot of tweaks to be made in the game already.
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Post  Bird. Sun 11 Nov 2012 - 10:55

Infierno- wrote:DFMS Changes - julian_lopes
Spoiler:

I like this idea by Julian_lopez!
That is GENIUS!!!!!! Does anyone know how to program? Maybe we can all help Anonymou_s make this stuff.
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Post  LoUp_04 Sun 11 Nov 2012 - 11:48

This is about the DFMS stacking...it'll sound bad because so many people agree with this idea but I don't Smile. In terms of balancing the game out, for the most part I find the vamps in the new version to be pretty overpowered and to give another advantage to the vamps doesn't make sense to me since by this point in the game (unless you aren't a good vamp and don't know your recipes) it's gg for the most part when you have DFMS and the Chaos gem (a lot of people aren't used to getting this far and panic usually LOL). The vamps already have a Lich they can use for inventory space (sometimes 2 with the auto leveling) and if you have all the necessary recipes you can carry 3 DFMS easily...if you need more why not just tip your hat to the builder who can defend against this?

If this is being considered, I say there has to be something the builder can do to defend against it because other than stacking walls, I personally don't know of another way to beat multi-DFMS (please let me know how you can because I am still always learning with this game!). My suggestion would be an item in the T3 building similar to Holy Horseshoe but with a faster CD since no repairer can withstand chaos and the 'anti-chaos wall building in base' tactic doesn't work anymore.

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Post  TheWildOnes Sun 11 Nov 2012 - 17:48

In New Version Can We Have Observer
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Post  ID_ied Sun 11 Nov 2012 - 21:50

WalkingFlakeEU wrote:In New Version Can We Have Observer
Thats related to the bot if you mean observer slots. If not I agree it would be nice to have an ingame like -obs command allowing you to get optional vision from vamps and removing all your units, would have to be done before vamp spawn.
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Post  ShadowThong Mon 12 Nov 2012 - 7:58

The anti-feed system is a good idea.

The Smaller base pathway is in my opinion pointless, since vamps can windwalk into it. Also i think that vamps should be able to attack one wall at the same time.

The peasant power sounds like a fun idea, though i think that would be too complicated to successfully implement it into the game.

DFMS changes: I totally agree with loup, giving vamps the opportunity to stack DFMS is way to overpowered, builders wont be able to defend with just hh and flute.
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Post  TheWildOnes Mon 12 Nov 2012 - 14:50

ID_ied Wrote
Thats related to the bot if you mean observer slots. If not I agree it would be nice to have an ingame like -obs command allowing you to get optional vision from vamps and removing all your units, would have to be done before vamp spawn.

I agree it would be nice to have a ingame game lol Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy
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Post  Ultima Mon 12 Nov 2012 - 15:16

I saw there were observer slots added to the game, closed tho.
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Post  TheWildOnes Mon 19 Nov 2012 - 18:16

The observer should be open i don't know why not?
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Post  ezphulaco Mon 19 Nov 2012 - 22:42

Cause i think, some people its call " Fag" & can say where are every one,
so im not agree in be open Obs, only if they are admin, or members of RotD.


By the way, i got a question, why the Lich cant carry a Teleport staff ?

u should add the old Deyanira but a little bit low of damage, the 6 slots are not enough
for carry all items that are necessary for break a wall, even using the fusion of DFM.


Thanks, Peace bitchachos. farao

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Post  ID_ied Tue 20 Nov 2012 - 6:38

WalkingFlakeEU wrote:The observer should be open i don't know why not?
The reason I believe they are closed is to prevent friends helping eachother giving away locations and other game ruining information. This is unavoidable however with them being closed hopefully the admin will be able to be trusted to not abuse.
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Post  ShadowThong Tue 20 Nov 2012 - 7:07

I'd say the reason why lich can't carry tele is because it would be way to overpowered.

And what's wrong with you people wanting to buff vamp, they already are ridiculous strong with the fused dfms (though i LOVE it that builders can buy it!!!)
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Post  ID_ied Tue 20 Nov 2012 - 7:49

ShadowThong wrote:I'd say the reason why lich can't carry tele is because it would be way to overpowered.

And what's wrong with you people wanting to buff vamp, they already are ridiculous strong with the fused dfms (though i LOVE it that builders can buy it!!!)
Very Happy agreed on builders getting stacked dfms. The hunter can now reduce armor and deal 120k damage costing (est 8700x4+100=34800) 34800 can someone compare this to tower damage for me? Also how is it op that lich can carry tele?. Wait just thought about it if the lich had cloak of shadows that could be a little be op if you get lucky early game having an invincible shade.
Also who here believes that the 'floating'/'jumping' into bases bug/glitch should be bannable? I personally admit to having used it a couple of times however it is very easy to prevent.
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Post  ShadowThong Tue 20 Nov 2012 - 8:30

ID_ied wrote:
Very Happy agreed on builders getting stacked dfms. The hunter can now reduce armor and deal 120k damage costing (est 8700x4+100=34800) 34800 can someone compare this to tower damage for me? Also how is it op that lich can carry tele?. Wait just thought about it if the lich had cloak of shadows that could be a little be op if you get lucky early game having an invincible shade.
Also who here believes that the 'floating'/'jumping' into bases bug/glitch should be bannable? I personally admit to having used it a couple of times however it is very easy to prevent.

Don't know how to compare the dmg with the factors of the Peta walls, but it is possible to get DFMS as a builder before the 50 min mark (DFMS), so u could be able to kill him with it Smile (ofc it depends on his items and armor ^^)

Well, let's say vamp is able to get 3 tps, safes one to carry with him and the other two gets the lich. If, for example you trap the vamp and he wants to tp, you can just net him to stop it. Now, if the lich is able to get close to the vamp he gets the tp and has a chance to escape. Ofc it is possible to not let the lich get close to the vamp (mass houses to block the lich, for example) but i still think that it wouldn't be fair..

I yet have to encounter a vamp jumping into my base. I guess it works with the whispering shadow thingy and slide inbetween the tower? If it really is, you could for example place 2 houses or 2 weaker towers (to counter tremble) beside your main tower or place repairers at the edge.
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Post  Anonymou_s Tue 20 Nov 2012 - 23:10

Sorry, guys but humans being able to get DFMS is a bug and will be removed, as well as making vampires natural critical strike against slayers x10 stronger for late game abuse. Slayers though, are getting some new shit so stay tuned for that. And DFMS is going to be stronger for new ver
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Post  ezphulaco Wed 21 Nov 2012 - 0:26

Anonymou_s wrote:Sorry, guys but humans being able to get DFMS is a bug and will be removed, as well as making vampires natural critical strike against slayers x10 stronger for late game abuse. Slayers though, are getting some new shit so stay tuned for that. And DFMS is going to be stronger for new ver

Im Agree with you dragon, items should be only for vampires, i dont know if u can add the idea about Deyanira, or make a item a little bit more strong than DFM.


About the Tele staff, i dont think the Lich be powerful, cause some 1 can trap u, & u dont have where hide the tele, so they can steal.
or make like a type of dogs or someshit, like old versions, cant out from middle, only with 2 slot available. or maybe 1 to carry telestaff.

& If u can repair my claims please. ( in some bases works, but not all.)
Thanks.

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Post  ShadowThong Wed 21 Nov 2012 - 4:46

Anonymou_s wrote:Sorry, guys but humans being able to get DFMS is a bug and will be removed, as well as making vampires natural critical strike against slayers x10 stronger for late game abuse. Slayers though, are getting some new shit so stay tuned for that. And DFMS is going to be stronger for new ver

:OOO Well that certainly sucks, but sounds good that you'r going to power up the slayer Smile
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Post  TheWildOnes Wed 21 Nov 2012 - 14:23

Anonymou_s wrote:Sorry, guys but humans being able to get DFMS is a bug and will be removed, as well as making vampires natural critical strike against slayers x10 stronger for late game abuse. Slayers though, are getting some new shit so stay tuned for that. And DFMS is going to be stronger for new ver

Yeah first time i saw that i was a bit pissed because humans could kill easly
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