Vampirism Ultra Suggestions
+39
Nuby
jesed999
ninjakiller275
Computer(RotD)
Zekrai
RaZzE
Dangles20
HrK
ernest(rus)
Anonymou_s
Nighthawk22
Acid_Spore
Kirsty-x
ASMODAY
Zigafoo
Kantus
can.a.bus.dream
ImANinja.
Darktiger138
VamP
ezphulaco
matta37
caps_ovechkin
Thousand_Sword
crossjaws
SnowCloud
A4444
negativ-pro
DaBomb
pro_VAMP
CrueIIntentions
thewarrior
dawownz
L0K3
nhscooter
youstink685
CharadeX
WKUKomg
UltraFan123
43 posters
:: Trash Can
Page 3 of 8
Page 3 of 8 • 1, 2, 3, 4, 5, 6, 7, 8
Re: Vampirism Ultra Suggestions
u should repair that about claim the bases
some times is wrong.
command to see the income of gold n.n !
some times is wrong.
command to see the income of gold n.n !
ezphulaco- Sergeant
- Posts : 59
Join date : 2011-06-08
Warn Status :
Marine Statistics
MOS Specialty: [MOS Name & Number]
MOS Experience:
(0/0)
Re: Vampirism Ultra Suggestions
The way teamkilling is fixed is by removing the attack from pesants and giving an alternitive to killing your structures either by using a spell to kill your structures would be a better option that might be implemented to next version,
Anonymou_s- Administration:
- Posts : 748
Join date : 2009-07-02
ROTD Rank : Pandemic & Ultra
Warn Status :
Marine Statistics
MOS Specialty: Force Recon - 0321
MOS Experience:
(90/100)
Re:
DragonComplex wrote:The way teamkilling is fixed is by removing the attack from pesants and giving an alternitive to killing your structures either by using a spell to kill your structures would be a better option that might be implemented to next version,
Using spells as in from far range? (like those target things) or the one that looks like an AoE target?
It'd be really hard for vamp to get feeds if there was a quick way to destroy structures like it is in sheeptag
Nighthawk22- Corporal
- Posts : 32
Join date : 2011-08-17
ROTD Rank : Genajor
Warn Status :
DaBomb- Contributor
- Posts : 109
Join date : 2011-04-12
Age : 30
ROTD Rank : LCpl.
Warn Status :
Marine Statistics
MOS Specialty: [MOS Name & Number]
MOS Experience:
(69/69)
Re: Vampirism Ultra Suggestions
Why not make a delay of three seconds or so? That way the vampire has the chance to kill the building or the peasant.
DaBomb- Contributor
- Posts : 109
Join date : 2011-04-12
Age : 30
ROTD Rank : LCpl.
Warn Status :
Marine Statistics
MOS Specialty: [MOS Name & Number]
MOS Experience:
(69/69)
Re: Vampirism Ultra Suggestions
I think you should really make it where the other team cant destroy eachother's towers building etc. because almost every game i go in now some1 becomes angry starts feeding vamps or something and we try to kick because we cant do nothing about it and usually vampz dont wanna kick because its feed so he doesnt get kicked and ends up kiling our stuff so... plz fix this bs.
edit: Srry Did not read other post 1 way to fix this is make a sell icon that doesnt sell but just destroys the wall building etc. and take away the peasants attack
edit: Srry Did not read other post 1 way to fix this is make a sell icon that doesnt sell but just destroys the wall building etc. and take away the peasants attack
SnowCloud- Apprentice (grade 2)
- Posts : 14
Join date : 2011-09-08
Warn Status :
Marine Statistics
MOS Specialty: [MOS Name & Number]
MOS Experience:
(0/0)
Re: Vampirism Ultra Suggestions
SnowCloud wrote:I think you should really make it where the other team cant destroy eachother's towers building etc. because almost every game i go in now some1 becomes angry starts feeding vamps or something and we try to kick because we cant do nothing about it and usually vampz dont wanna kick because its feed so he doesnt get kicked and ends up kiling our stuff so... plz fix this bs.
edit: Srry Did not read other post 1 way to fix this is make a sell icon that doesnt sell but just destroys the wall building etc. and take away the peasants attack
if we do the bottom one then pez's will just sell their wall and the vamp wont get any feed. fair ey?
dawownz- Moderation:
- Posts : 386
Join date : 2010-06-30
Age : 32
ROTD Rank : GoND.
Warn Status :
Marine Statistics
MOS Specialty: Being Noob
MOS Experience:
(90725/999999)
Re: Vampirism Ultra Suggestions
dawownz wrote:SnowCloud wrote:I think you should really make it where the other team cant destroy eachother's towers building etc. because almost every game i go in now some1 becomes angry starts feeding vamps or something and we try to kick because we cant do nothing about it and usually vampz dont wanna kick because its feed so he doesnt get kicked and ends up kiling our stuff so... plz fix this bs.
edit: Srry Did not read other post 1 way to fix this is make a sell icon that doesnt sell but just destroys the wall building etc. and take away the peasants attack
if we do the bottom one then pez's will just sell their wall and the vamp wont get any feed. fair ey?
:\ Think of something >.< lol im tired of my team killing my wall ;'( idk tho ima try and think of something
SnowCloud- Apprentice (grade 2)
- Posts : 14
Join date : 2011-09-08
Warn Status :
Marine Statistics
MOS Specialty: [MOS Name & Number]
MOS Experience:
(0/0)
Re: Vampirism Ultra Suggestions
If pez didnt want to give vamp feed anyway they just have to destroy there own wall so not much diffrence
SnowCloud- Apprentice (grade 2)
- Posts : 14
Join date : 2011-09-08
Warn Status :
Marine Statistics
MOS Specialty: [MOS Name & Number]
MOS Experience:
(0/0)
Re: Vampirism Ultra Suggestions
When is the new ver with the fixed trigger going to be released?
Im sick of games, where minis cant be attacked and ally can kill your shit.
Here one alternative to the triggers.
Give the peons a dmg of 1 or what ever and trigger the killing of buildings,
so that if u attack one of your own buildings it get destroyed.
Then your allys would need like 1000 years to kill your stuff and only the owner can kill it in time.
Im sick of games, where minis cant be attacked and ally can kill your shit.
Here one alternative to the triggers.
Give the peons a dmg of 1 or what ever and trigger the killing of buildings,
so that if u attack one of your own buildings it get destroyed.
Then your allys would need like 1000 years to kill your stuff and only the owner can kill it in time.
negativ-pro- Recruit
- Posts : 3
Join date : 2011-09-02
Warn Status :
Re: Vampirism Ultra Suggestions
To fix the Teamkilling Peasants will have a low ranged, delayed skill to kill their own walls.
@negativ-pro, The new Vampirism Ultra will be out within 1 - 2 weeks, or sooner.
@negativ-pro, The new Vampirism Ultra will be out within 1 - 2 weeks, or sooner.
Anonymou_s- Administration:
- Posts : 748
Join date : 2009-07-02
ROTD Rank : Pandemic & Ultra
Warn Status :
Marine Statistics
MOS Specialty: Force Recon - 0321
MOS Experience:
(90/100)
Re: Vampirism Ultra Suggestions
What do ya mean by a delayed skill
SnowCloud- Apprentice (grade 2)
- Posts : 14
Join date : 2011-09-08
Warn Status :
Marine Statistics
MOS Specialty: [MOS Name & Number]
MOS Experience:
(0/0)
Re: Vampirism Ultra Suggestions
Can anything be done to stop vampires stacking up on 4 beast claws once the forge opens? the megabyte wall cannot stop one vamp loaded with that many claws it can barly hold off a vamp with 2 claws
A4444- Apprentice
- Posts : 5
Join date : 2011-04-06
Warn Status :
Re:
From what I know beast claws cost about 900 and if you say there's 4 of them then thats totaling 3600g. Thats a lot of feed then ... I don't see why stacking that exceeds more than 2 beast claws is necessary because I think that the crit chances on beast claws does not stack.
Forgive me but it might have been the beast armor skill perhaps? and not just stacking beast claws.
Forgive me but it might have been the beast armor skill perhaps? and not just stacking beast claws.
Nighthawk22- Corporal
- Posts : 32
Join date : 2011-08-17
ROTD Rank : Genajor
Warn Status :
Re: Vampirism Ultra Suggestions
No it was just claws i was the partner vamp in the game and its not that diffucult to gain that much feed before the dark forge opens i myself ually average around 2.5k when im playing vamp and thats with tremble, beast mask and all the speed items i get. i just think its kinda a cheat when you cant stop the vamp cause all hes done is bought 3 or 4 claws to break your megabyte
A4444- Apprentice
- Posts : 5
Join date : 2011-04-06
Warn Status :
Re: Vampirism Ultra Suggestions
It'd be nice if you could make that trigger that kicks the person trying to kick an admin less sensitive. You can't even threaten to kick without it kicking that person. (Happened five times to Tempistaxe in USWest, he officially hates ultra >.>)
DaBomb- Contributor
- Posts : 109
Join date : 2011-04-12
Age : 30
ROTD Rank : LCpl.
Warn Status :
Marine Statistics
MOS Specialty: [MOS Name & Number]
MOS Experience:
(69/69)
Re: Vampirism Ultra Suggestions
This isnt rlly that important to me but could Yall Put An easyier way to give gold and lumber like -gold (color) (amount) and -lumber (color) (amount) Would be Helpfull
SnowCloud- Apprentice (grade 2)
- Posts : 14
Join date : 2011-09-08
Warn Status :
Marine Statistics
MOS Specialty: [MOS Name & Number]
MOS Experience:
(0/0)
Re: Vampirism Ultra Suggestions
i think it you should make the first wall way harder to get in to but give the vamps some way yo get alittle coin like have a guy /or portal that spawns food or have a gold well for them that teles around so they have to find it( they attack it like a wall and get gold ig they have gold claws but mabey alittle more gold tho)
crossjaws- Recruit
- Posts : 2
Join date : 2011-10-05
Warn Status :
Re: Vampirism Ultra Suggestions
I really hate it when some peasant sore loser dies in the beginning and then just goes around killing his teams walls.
can you fix this if it has not already been fixed.
Thanks
can you fix this if it has not already been fixed.
Thanks
Kantus- Gunnery Sergeant (grade 3)
- Posts : 103
Join date : 2011-10-04
Age : 27
ROTD Rank : O.o
Warn Status :
Marine Statistics
MOS Specialty: Navy Corpsman
MOS Experience:
(10/10)
Re: Vampirism Ultra Suggestions
Theres a glitch in bottom right base in 1.88 were the pez can go right next to the black trees at the very bottom right hand corner
A4444- Apprentice
- Posts : 5
Join date : 2011-04-06
Warn Status :
Re: Vampirism Ultra Suggestions
dont know if you done already but, you should close the spot within the tree line where dawownz is always hiding
Thousand_Sword- Moderation:
- Posts : 366
Join date : 2010-09-16
Age : 28
ROTD Rank : Go(N)D
Warn Status :
Marine Statistics
MOS Specialty: FORECON
MOS Experience:
(127000/100000)
Re: Vampirism Ultra Suggestions
LOL!! That spot is still there??? OH the last time i checked it wasn't there I am soo hiding there now lol
_________________________________
What is this? Such Idiocy.. Banned!
_________________________________
What is this? Such Idiocy.. Banned!
Zekrai- Lieutenant (grade 4) First Lieutenant
- Posts : 159
Join date : 2011-10-06
Age : 24
ROTD Rank : Lcpl.
Warn Status :
Marine Statistics
MOS Specialty: Mana Manipulator
MOS Experience:
(3500/5000)
Re: Vampirism Ultra Suggestions
as i already said, i dont know if its still there
Thousand_Sword- Moderation:
- Posts : 366
Join date : 2010-09-16
Age : 28
ROTD Rank : Go(N)D
Warn Status :
Marine Statistics
MOS Specialty: FORECON
MOS Experience:
(127000/100000)
Re: Vampirism Ultra Suggestions
Oh lol roflmao don't worry its been closed off I actualy hide there like dawownz to i put a aura wall there just incase vamp chain lightnings me or something LOL
________________________________
What idiocy im reading....BANNED!
________________________________
What idiocy im reading....BANNED!
Zekrai- Lieutenant (grade 4) First Lieutenant
- Posts : 159
Join date : 2011-10-06
Age : 24
ROTD Rank : Lcpl.
Warn Status :
Marine Statistics
MOS Specialty: Mana Manipulator
MOS Experience:
(3500/5000)
Vamps Ultra
Just a suggestion, but instead of having a spell where your peasant has to go to the tower and use it, how about you just put a destroy button on the tower? Bad idea?
caps_ovechkin- Recruit
- Posts : 2
Join date : 2011-10-05
Age : 28
ROTD Rank : grunt
Warn Status :
Page 3 of 8 • 1, 2, 3, 4, 5, 6, 7, 8
Similar topics
» Vampirism Ultra 1.88.P
» Vamp Ultra Suggestions
» changes in vampirism ultra 2.34.j
» Vampirism Ultra Tournament
» Vampirism Ultra 2.19U
» Vamp Ultra Suggestions
» changes in vampirism ultra 2.34.j
» Vampirism Ultra Tournament
» Vampirism Ultra 2.19U
:: Trash Can
Page 3 of 8
Permissions in this forum:
You cannot reply to topics in this forum
Sat 9 Nov 2024 - 5:41 by GHost
» LeadMyRank
Sun 7 Feb 2021 - 20:33 by jason-la-zone
» The forum is open again!
Sun 7 Feb 2021 - 19:30 by Fleaw
» Yo old friend anyone
Tue 4 Aug 2020 - 22:17 by Zigafoo
» yooooooooooooooooooooooo
Sun 25 Jun 2017 - 9:29 by dawownz
» Discord Channel & Facebook Group
Sat 15 Apr 2017 - 0:01 by psyscope
» EXCUSE ME (K1CKMYASS)
Thu 16 Mar 2017 - 6:08 by ShadowThong
» I'm back lets playyy
Thu 19 Jan 2017 - 21:37 by Infierno-
» admin admin
Tue 3 Jan 2017 - 15:42 by TheWildOnes