Vampirism Ultra Suggestions
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Vampirism Ultra Suggestions
You may post suggestions in terms of Vampirism Ultra.
Anonymou_s- Administration:
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Re: Vampirism Ultra Suggestions
I say i get my skin back. That's my suggestion.
Zigafoo- Administration:
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Re: Vampirism Ultra Suggestions
wat was ur skin?
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Re: Vampirism Ultra Suggestions
It was yoshi
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Re: Vampirism Ultra Suggestions
You should have seperate items for the slayer as there are items for the Vampire. Perhaps make the slayer orb, such as it is, upgradeable (much like the vampire hearts) Except when they combine, they start costing more. Also, you could make shades able to carry items. And drop them on death or something.
CrueIIntentions- Apprentice (grade 2)
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Re: Vampirism Ultra Suggestions
I agree with cruel, I find when vamping in ultra that its extremely difficult to form 5 dmf's without a slayer coming to jack you or creeping on you with a cloak of shadows finding where you hide the stash so to say being that you have no inventory room to hold it all. In dota they have a 'little sheep' thats purchasable you can use to hold your items for recipes I belive something of that nature or a shade with an inventory would be a more fair balancing bieng that if you get couple dmf's jacked at the end of the game it pretty much means a whole hour of your time went down the drain an you lose by defualt, beacause the slayer jack'd a pair or several items that took you all game to assemble an bieng that you have limited inventory of only 6 it leaves you no choice but to place a few items down since it takes 3 to form just 1 dmf. anyway just a thought to play with, I still kinda like the aspect that you have to be on guard against slayers or when you assemble items but its a bitter sweet feeling sweet 'cause I feel like the actions hot, and bitter because sometimes its a bit 2 much in the aspect of a small fluke that ruined the whole hour you spent vamping your heart out!
UltraFan123- Recruit
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Re: Vampirism Ultra Suggestions
well wat i think is that slayers get too overpowered and because of that there will be no slayer item upgrades.. and anyway everyone goes to the vamp shop to buy slayer items so its pointless of making slayer items. Also slayers only have 3 inventory spaces so they cant make a mirror as its kind of cheating when u buy a mirror and block.
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Re: Vampirism Ultra Suggestions
It isnt really cheating. It almost needs to be done when there is a pro vampire hounding you all game. The newest version hasn't been played to its fullest as of yet, but in regards to 1.76d if you keep at it and able to defend vamp, as well as keep your gold upkeep coming. you will have tier 3, gold fountain, petabyte wall, and a pumped up slayer before dfm comes out. pertabyte drops like a hot knife through butter when dfm is available. So jacking a dmf or building your own is the only way to stay alive until you can get an excabyte. A vampire with dfm is 10x stronger than a slayer with tomes/upgrades.
CrueIIntentions- Apprentice (grade 2)
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Re: Vampirism Ultra Suggestions
well if u think about it. why wont u try killing the vamp before it comes out? Its almost like a time limit except the vamp actualy kills u
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Re: Vampirism Ultra Suggestions
well actually the idea of having extra inventory room was discussed before
and in fact in the TFT version of Vamp Beast they used to have (prob still have) little liches that would carry your extra goods
i think it would be a good idea to have something similar to that, so that you wouldn't have to worry about dropping your items on the ground, and having slayers take them.
also one last thing, i don't think its a huge issue that slayers can pick up or purchase vamp items, but there is one item that can be a problem. Its the chaos sphere, because you only get 1, and slayers usually buy that so vamps CANT get it. That seems to be the biggest problem (i don't know if that is being changed or not, so i figured id mention it)
and in fact in the TFT version of Vamp Beast they used to have (prob still have) little liches that would carry your extra goods
i think it would be a good idea to have something similar to that, so that you wouldn't have to worry about dropping your items on the ground, and having slayers take them.
also one last thing, i don't think its a huge issue that slayers can pick up or purchase vamp items, but there is one item that can be a problem. Its the chaos sphere, because you only get 1, and slayers usually buy that so vamps CANT get it. That seems to be the biggest problem (i don't know if that is being changed or not, so i figured id mention it)
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Re: Vampirism Ultra Suggestions
im done with the inventory slots now. Slayers have 3, so no more mirrors for them. Vamps, i might add some more but it will make the map bigger by a lot, so i probably wont do it.
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Chest
You could add a purchasable chest for the vamps that will be created in the base. Both vamps would be able to access it but would have to be on guard because the chest is vulnerable to slayer attacks. And if another vamp takes your items... beat his ass =o
L0K3- Private
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Re: Vampirism Ultra Suggestions
Yeah. You should make a cheat like object where you can travel through walls for about 1-2 seconds and it costs a few thousand gold. (3340?)
Would be a good advantage to getting into impossible bases with a vampire whos a nub.
Would be a good advantage to getting into impossible bases with a vampire whos a nub.
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Re: Vampirism Ultra Suggestions
CharadeX wrote:Yeah. You should make a cheat like object where you can travel through walls for about 1-2 seconds and it costs a few thousand gold. (3340?)
Would be a good advantage to getting into impossible bases with a vampire whos a nub.
well that would be kinda rigged tho wouldnt it? lol
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Re: Vampirism Ultra Suggestions
DragonComplex wrote:CharadeX wrote:Yeah. You should make a cheat like object where you can travel through walls for about 1-2 seconds and it costs a few thousand gold. (3340?)
Would be a good advantage to getting into impossible bases with a vampire whos a nub.
well that would be kinda rigged tho wouldnt it? lol
Not if the host could enable and disable it....
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Haha
But like he said, "a cheat like object". This already implies it's rigged so I vote no! Democracy!
Hey I got a question too. If we have a suggestion and know how to do the triggers could we post it here to be able to give a better insight to your idea?
Edit: Another Suggestion
When you're nearing the end of the game, the peasants always hide. Why not make it so if you don't have a hero altar within 30 seconds of your original altar being destroyed, it starts pinging where your peasant is located.
Hey I got a question too. If we have a suggestion and know how to do the triggers could we post it here to be able to give a better insight to your idea?
Edit: Another Suggestion
When you're nearing the end of the game, the peasants always hide. Why not make it so if you don't have a hero altar within 30 seconds of your original altar being destroyed, it starts pinging where your peasant is located.
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Re: Vampirism Ultra Suggestions
L0K3 wrote:When you're nearing the end of the game, the peasants always hide. Why not make it so if you don't have a hero altar within 30 seconds of your original altar being destroyed, it starts pinging where your peasant is located.
I actually like this idea!
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Re: Vampirism Ultra Suggestions
i was thinking about this too xD
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Vampirism Ultra Suggestions
that does sound good
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Err..
Could you make it so when there's a vampire convert, and both original vamps leave, the game can still continue?
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Vampirism Ultra Suggestions
Currently when humans become bloods they keep their resources which is not always a good thing. reason being is because if your some person with a lot of gold the can just start off really strong plus since when do vampires really need lumber. I would love to see this changed so when/if you become a blood you loose all your gold or you start with a set amount.
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o.O
Yeah, I've been thinking about this too, it needs to be fixednhscooter wrote:Currently when humans become bloods they keep their resources which is not always a good thing. reason being is because if your some person with a lot of gold the can just start off really strong plus since when do vampires really need lumber. I would love to see this changed so when/if you become a blood you loose all your gold or you start with a set amount.
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Sugestions
I think we should make a brand new map never thought of like new gen only cooler and have all the walls and towers even because the ultimate range tower should cost a bit more and do more damage. Also i think you should make it so u can have infinate tomes for the vamps because when i run out of exp tomes it sucks and i have too wait forever. Also lower the time needed for the frost mirror shield because then i makes it fair for the vamps because they can get it faster. And my last thing is that you should make it so the walls regenerate by themselfs and with the heal towers because i hate having too fi and build then fix again. Thx and your wellcome for my ideas.
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...
youstink685 wrote:I think we should make a brand new map never thought of like new gen only cooler and have all the walls and towers even because the ultimate range tower should cost a bit more and do more damage. Also i think you should make it so u can have infinate tomes for the vamps because when i run out of exp tomes it sucks and i have too wait forever. Also lower the time needed for the frost mirror shield because then i makes it fair for the vamps because they can get it faster. And my last thing is that you should make it so the walls regenerate by themselfs and with the heal towers because i hate having too fi and build then fix again. Thx and your wellcome for my ideas.
Adding tower regen unbalances, faster frost mirror cooldown unbalances, infinite tomes unbalances.
Don't we want a more balanced vamps...
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