Vampirism Ultra Suggestions
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Re: Vampirism Ultra Suggestions
it might work however you would still get them pack of noobs that would decide to become a mini right at the start of the game which would give the positions away still
Dangles20- Corporal
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Dangles20 No this must be Available From the Start so no one can give position
there suould be a timer for the infected human so wen the elapsed time run out
players has established theyr bases, this timer may be the same for all game stages.
so humans has time to rescue or let vecome a mini.
so were ever there is a guy planing to reveal peasants location a the Verry Start of the game instead of becoming a mini Instantly
hi just become a sombie (Under efect of Vampire Bite) mean wile hi cant atack or move fast to Spot no one this way player dont want to die at start, so will give no advantage te no one
please reply waht you tink.
there suould be a timer for the infected human so wen the elapsed time run out
players has established theyr bases, this timer may be the same for all game stages.
so humans has time to rescue or let vecome a mini.
so were ever there is a guy planing to reveal peasants location a the Verry Start of the game instead of becoming a mini Instantly
hi just become a sombie (Under efect of Vampire Bite) mean wile hi cant atack or move fast to Spot no one this way player dont want to die at start, so will give no advantage te no one
please reply waht you tink.
Acid_Spore- Gunnery Sergeant
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Re: Vampirism Ultra Suggestions
i see what you mean well why doesnt vampire bite just get disabled untill the gold timer has elasped wouldnt that work better what i mean is if its in the first 5 mins the human that gets hit by the vampire could just die for good so he isnt on the vamps team
Dangles20- Corporal
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To Dangels20
That Sounds Verry Good Dangels !!
mostly i wanted a new mode of role play to make it more Fun and interesting so more people want to try someting diferent
but Killing the human for good at Start its Verry Fair for bout... and a Good idea !!!
Vamp doesnt get Stealed Feed and Humans dont get Spoted. i agree with you
in the other hand i dont know this would afect on the popularity of the game dieing permanently
at start. may discourage to join the game or what you tink about this?
mostly i wanted a new mode of role play to make it more Fun and interesting so more people want to try someting diferent
but Killing the human for good at Start its Verry Fair for bout... and a Good idea !!!
Vamp doesnt get Stealed Feed and Humans dont get Spoted. i agree with you
in the other hand i dont know this would afect on the popularity of the game dieing permanently
at start. may discourage to join the game or what you tink about this?
Acid_Spore- Gunnery Sergeant
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Re: Vampirism Ultra Suggestions
I actually have 2 points too discuss. This idea about the vampires "zombie bite" only coming on after the timer is a genius idea. It will in my case make the game more fair, as it evens out the pezes moaning, feeding, etc.
Second... Acid you really need to work more on your English
Second... Acid you really need to work more on your English
Kantus- Gunnery Sergeant (grade 3)
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To Kantus
i know i Write verry Bad ,
Just imagine a guys trying to Ruin the game at Start by Suiciding and then WOOT a !!! Zombie !!!
a useles Zombie that can only hope to be Rescued during the first 5 mins
Just imagine a guys trying to Ruin the game at Start by Suiciding and then WOOT a !!! Zombie !!!
a useles Zombie that can only hope to be Rescued during the first 5 mins
Last edited by Acid_Spore on Thu 22 Dec 2011 - 15:44; edited 1 time in total
Acid_Spore- Gunnery Sergeant
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Re: Vampirism Ultra Suggestions
Umm... its a Zombie. not a sombie. ZZZZombie
Kantus- Gunnery Sergeant (grade 3)
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Re: Vampirism Ultra Suggestions
Kantus wrote:Umm... its a Zombie. not a sombie. ZZZZombie
It's called his mother tongue being that other than English.
Nuby- Banned
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Solved issue of tking minis.
I've noticed that you get banned when you tk mini's. So i came up with a simple solution to solve that problem.
Make a trigger (like in tft vampirism fire) that allows vamps to have minis or not.
I feel this would help alot. Let me know what you guys think.
ImANinja.
Make a trigger (like in tft vampirism fire) that allows vamps to have minis or not.
I feel this would help alot. Let me know what you guys think.
ImANinja.
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I VOTE MINIS STAY !!!
Every one wants to get ride of mini vamps just like that, like - Remove them or make a trigger
allow to team killing them etc etc - guys lets find a way so they become a good part of the game
the more playable the game is the more pupularity it will have and will make it fun to play.... thats my point of view why minis should stay.
and by the Way make Blasting Gem be abailable a bit late on the game -.-
allow to team killing them etc etc - guys lets find a way so they become a good part of the game
the more playable the game is the more pupularity it will have and will make it fun to play.... thats my point of view why minis should stay.
and by the Way make Blasting Gem be abailable a bit late on the game -.-
Acid_Spore- Gunnery Sergeant
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Re: Vampirism Ultra Suggestions
To stop team killing minis why dont you just make a trigger that whenever the big vamps try attack them there is a trigger in place that orders the unit to immediatly stop before the attack is completed. that way its impossible to kill minis as vamp and the dead mini cant complain about anything
edit: this would also be a good idea for if a big vamp attacks another big vamp.
edit: this would also be a good idea for if a big vamp attacks another big vamp.
Dangles20- Corporal
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To Dangles
its Incredible how people find ways to ruin Games Dangles ... if the minis were not attacable then
they could do real evil tings like Bloking the pas to Big Vamp 0.0 !!! and many other Evil tings
but if they become Helpful like i dont know having Auras on them that wold be cool and Big Vamps will not team kill as they are helpful or someting we just need to find out what !!!!!!!!
they could do real evil tings like Bloking the pas to Big Vamp 0.0 !!! and many other Evil tings
but if they become Helpful like i dont know having Auras on them that wold be cool and Big Vamps will not team kill as they are helpful or someting we just need to find out what !!!!!!!!
Last edited by Acid_Spore on Sun 25 Dec 2011 - 3:05; edited 1 time in total (Reason for editing : bad spelling :()
Acid_Spore- Gunnery Sergeant
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Re: Vampirism Ultra Suggestions
i ment not attackable to vamps only peaseants could still kill them
Dangles20- Corporal
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Re: Vampirism Ultra Suggestions
thats a good idea unless minies decide to att the big vamps and kill them and the big vamps cant att back and stop wanting to be vamps and game is over
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Re: Vampirism Ultra Suggestions
that still isnt what i mean i ment anyone at all on the vamp team cant kill anyone at all on the vamp team like for example there all added into a group when there spawned or a mini is made and whenever any unit in that group attacks a unit within the same group it instantly orders the unit to stop. This would also stop vamps from slowing other vamps with vampire fangs
Dangles20- Corporal
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Re: Vampirism Ultra Suggestions
I still reckon that zombie idea was kick ass.
Kantus- Gunnery Sergeant (grade 3)
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Re: Vampirism Ultra Suggestions
yeah thats still good i was just saying about team killing
Dangles20- Corporal
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Re: Vampirism Ultra Suggestions
i know... i reckon there should be a hair trigger that prevents team attacking.
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Re: Vampirism Ultra Suggestions
I was just thinking about multiboards and sometimes its difficult to tell whos alive and whos not so how about after the gold timer is done another multiboard is created that either lists all names or colour names and has - alive or - dead or - mini (mini being mini vampire) next to them for example (Dangles20 - alive) (Orange - mini) or a multiboard that shows humans alive - 3 vamps alive - 1 minis alive -0. Honetly i have never used a leaderboard in a map before so i dont know if 2 leaderboards are possible at 1 time that is why i said after the gold is given another is created but if you can have 2 leaderboards at 1 time then it would probably be better to have a dead alive or mini leaderboard right from the start.
Dangles20- Corporal
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Re: Vampirism Ultra Suggestions
Dangles20 wrote:I was just thinking about multiboards and sometimes its difficult to tell whos alive and whos not so how about after the gold timer is done another multiboard is created that either lists all names or colour names and has - alive or - dead or - mini (mini being mini vampire) next to them for example (Dangles20 - alive) (Orange - mini) or a multiboard that shows humans alive - 3 vamps alive - 1 minis alive -0. Honetly i have never used a leaderboard in a map before so i dont know if 2 leaderboards are possible at 1 time that is why i said after the gold is given another is created but if you can have 2 leaderboards at 1 time then it would probably be better to have a dead alive or mini leaderboard right from the start.
The allies tab is good at doing this, ones that are still remaining in the game are alive. If they are minis then they are visible to you, if they are not. Clearly they are alive.
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Re: Vampirism Ultra Suggestions
Update: As of Wednesday, December 28th, 2011. I have decided that team-killing a mini vampire will not result in a ban. Clan RotD will no longer be banning players for team-killing mini vampires.
As a result of this decision, i will be looking through all the ban requests for teamkilling minis, and unbanning those who were banned.
As a result of this decision, i will be looking through all the ban requests for teamkilling minis, and unbanning those who were banned.
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Vampirism Ultra Suggestions
What me and my friends were seeing is that when you start the game you sometimes get one person who will suicide themselves and become a mini vampire and rat out all other humans. I find this to be quite annoying. Like could you put in a trigger to stop that. E.g. Event:Time Elapsed(vamps Enter) If/Then/Else If: peasant is in middle of map. Then: move instantly to slayer level up region. Or a set up like where if a unit enters middle of map and lumber is less then or equal to like 1000 they will be instantly teleported to wither their base or slayer. Just something to stop the people who purposely kill themselves to kill other people. And can we have an anti feed system? Like a chart that gets a little charge or increase. Unit dies set (RedFeederChart+1) And when it hits like 300 or something all other humans get like 1 gold. Because its one thing when vamps are hitting a wall with gold claws. Its another thing when you have people who either have never played or don't detonate their workers or just feed on purpose. Just a few suggestions me and my friends are encountering when we play thanks to take the time and read and or comment your great
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Hi
I think they should be A reward for Vampires killing Peasents Such as 1 lumber which will be able to buy a speical Tome or Powerup to help them as well as the 200gold, And for peasents killing a vamp or mini vamp get a special Item and the +5 gold just a suggestion
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Re: Vampirism Ultra Suggestions
this sounds like a good idea there could be a new shop a award shop or something which you get one item from each time you kill a peasant or a vamp
Dangles20- Corporal
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Re:
How about adding a shop where its only pure lumber?
Scenario:
(Peasant 1) has reached tier 3 SOMEBODY STOP HIM!!
(Vamp alone) crap im screwed i don't have anything to stop him from increasing.
When a peasant reached tier 3 it is almost impossible to break through a wall guarded by hundreds of void towers. Even with the powers of 5 Dark Frost Mirror Shield with Chronosphere it is nearly impossible since peasants gets more gold each time.
Void Towers can "cripple" vamp added by the Frost tower will make the vamp very very slow. His chances of surviving is very low and it is more likely that the vamp is not having FUN...
My suggestion: Add a FEED building of a LUMBER RESOURCE. Of course lumber is useless correct? for vamps that is...
Added Suggestion Create a RECIPE lumber shop. Some ideas for recipe lumber shops:
Upgraded Dark Frost Mirror Combining 5 Dark Frost Mirror Shield and Doom gem(the item which dmgs towers 40%) into one(like the one on 1.78- and lower)
Upgraded Whispering Shadows
Upgraded Chronosphere Radius of Chronosphere increases? or maybe the chance of activating Chronosphere increases or Dmg of Chronosphere increases.
Darkness Sphere Activates "SLAM" by 3-6 pulses causing X dmg
Improved Vampiric Potion Divinity shield last longer
Large Grave
Explosion Gem (Kinda like Blasting gem) Increase the amount it damages.
Golden Treasure Similar to Gold claws in terms of functionality BUT Each hit of gold on wall ( the hit where vamp gets gold on the % chance it will) add +1 to it. The same functionality of Gold Fountain. Each time it hits the wall and gets bonus, the bonus increases.
Ex. 1 bonus hit +1 gold
2nd bonus hit +2 gold
3rd bonus hit +3 gold
etc...
P.S Only Tier 3 unit builder can provide lumber feed boxes.
Also it wouldn't ruin the game because it is the peasant's choice whether to make an overpowered vamp
Please take into consideration. I will try to make better names -.- lol happy vamping
Scenario:
(Peasant 1) has reached tier 3 SOMEBODY STOP HIM!!
(Vamp alone) crap im screwed i don't have anything to stop him from increasing.
When a peasant reached tier 3 it is almost impossible to break through a wall guarded by hundreds of void towers. Even with the powers of 5 Dark Frost Mirror Shield with Chronosphere it is nearly impossible since peasants gets more gold each time.
Void Towers can "cripple" vamp added by the Frost tower will make the vamp very very slow. His chances of surviving is very low and it is more likely that the vamp is not having FUN...
My suggestion: Add a FEED building of a LUMBER RESOURCE. Of course lumber is useless correct? for vamps that is...
Added Suggestion Create a RECIPE lumber shop. Some ideas for recipe lumber shops:
Upgraded Dark Frost Mirror Combining 5 Dark Frost Mirror Shield and Doom gem(the item which dmgs towers 40%) into one(like the one on 1.78- and lower)
Upgraded Whispering Shadows
Upgraded Chronosphere Radius of Chronosphere increases? or maybe the chance of activating Chronosphere increases or Dmg of Chronosphere increases.
Darkness Sphere Activates "SLAM" by 3-6 pulses causing X dmg
Improved Vampiric Potion Divinity shield last longer
Large Grave
Explosion Gem (Kinda like Blasting gem) Increase the amount it damages.
Golden Treasure Similar to Gold claws in terms of functionality BUT Each hit of gold on wall ( the hit where vamp gets gold on the % chance it will) add +1 to it. The same functionality of Gold Fountain. Each time it hits the wall and gets bonus, the bonus increases.
Ex. 1 bonus hit +1 gold
2nd bonus hit +2 gold
3rd bonus hit +3 gold
etc...
P.S Only Tier 3 unit builder can provide lumber feed boxes.
Also it wouldn't ruin the game because it is the peasant's choice whether to make an overpowered vamp
Please take into consideration. I will try to make better names -.- lol happy vamping
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