Vampirism Ultra 1.80.H Issues
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dawownz
PlastikSpoon
Owl
Anonymou_s
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Vampirism Ultra 1.80.H Issues
I know guys, It needs allot of work. lets all blame dawownz. JKS JKS XD Im joking daw dont kill me =]
But really. I was reading the Ghost logs and it seems the new version needs to be fixed. I'd appreciate it if you guys can post lots and lots of things to fix/tweak/add. It can be to add or fix and item, skill, anything that relates to the game.
I want to make it balanced. I need your help with it. Just post bugs and issues that need to be fixed. and ideas to help balance the new version out a bit!
But really. I was reading the Ghost logs and it seems the new version needs to be fixed. I'd appreciate it if you guys can post lots and lots of things to fix/tweak/add. It can be to add or fix and item, skill, anything that relates to the game.
I want to make it balanced. I need your help with it. Just post bugs and issues that need to be fixed. and ideas to help balance the new version out a bit!
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Re: Vampirism Ultra 1.80.H Issues
Made a picture, easier to explain. (It's rather large)
Sorry for bad design, it's late.
Mostly trivial issues, but also some that need fixing.
https://2img.net/h/i343.photobucket.com/albums/o441/Hespeler1995/Problems.jpg
*Note: You will have to save and zoom in, Photobucket's zoom is pathetic
Sorry for bad design, it's late.
Mostly trivial issues, but also some that need fixing.
https://2img.net/h/i343.photobucket.com/albums/o441/Hespeler1995/Problems.jpg
*Note: You will have to save and zoom in, Photobucket's zoom is pathetic
Owl- Recruit
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Re: Vampirism Ultra 1.80.H Issues
where is my shotgun..?
make chain available at level 6.. coz double chain is just too extreme..
make chain available at level 6.. coz double chain is just too extreme..
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Re: Vampirism Ultra 1.80.H Issues
I love vamping in the new version, but I think they level up wayyyy too fast. Chain Lightning is just over powered in this version, since the main peasant cannot heal, it is unfair you can get level 6 chain lightning within 3 minutes (I timed myself and got it then.) Getting 300g from a kill on the main peasant seems unfair at some points, like when they just suicide in the middle or have a crappy base. Yesterday when I was playing there was this guy who kept coming and killing my base with his main peasant, any way to stop team killing like that? is there a way to make a trigger that claims a base as yours, not letting other people build inside unless you say something (ex. !allow blue.)
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Re: Vampirism Ultra 1.80.H Issues
there is a way to stop that.PlastikSpoon wrote: Yesterday when I was playing there was this guy who kept coming and killing my base with his main peasant, any way to stop team killing like that? is there a way to make a trigger that claims a base as yours, not letting other people build inside unless you say something (ex. !allow blue.)
I did have issues with vamping because my vamp would not attack the workers that were wooding and i would need to chain them. which getting annoying, it wastes time, and it wastes mana.
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Re: Vampirism Ultra 1.80.H Issues
i love vamping too.. i think the more items the better xD
now that i played it a few times i actualy start to find it fun and find some techniques against the vamp =]. and also mana tower is pretty cool xD
now that i played it a few times i actualy start to find it fun and find some techniques against the vamp =]. and also mana tower is pretty cool xD
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Re: Vampirism Ultra 1.80.H Issues
SO far the Fix version is coming out as planned hopefully it will be a little less bugged. Expect it this sometime between May 8th - May 15th
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Re: Vampirism Ultra 1.80.H Issues
In reality, having the peasant not able to use towers to heal makes it alot harder for the peasant. And I feel that this is a good way to keep your peasant quick on hand. But if you leave it this way, peasant needs a healing factor! Or an ability much like the older vampire versions.
Also, Repair's hotkey needs to be changed. As manaburn (supposedly) and repair have the same hotkey the hotkey triggers the one with the lowest priority (repair). This is an easy fix.
There also needs to be some helpful facts about the game in the quests tab. Things like how the gold fountain works and the like. What to do incase this happens (for both the vampire and the peasant). This isnt really needed, but its nice to have.
Also, Repair's hotkey needs to be changed. As manaburn (supposedly) and repair have the same hotkey the hotkey triggers the one with the lowest priority (repair). This is an easy fix.
There also needs to be some helpful facts about the game in the quests tab. Things like how the gold fountain works and the like. What to do incase this happens (for both the vampire and the peasant). This isnt really needed, but its nice to have.
CrueIIntentions- Apprentice (grade 2)
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Re: Vampirism Ultra 1.80.H Issues
I might actually be coming back to warcraft and actually create my warsong gulch map again.
As well as create some terrain for other people.
As well as create some terrain for other people.
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Re: Vampirism Ultra 1.80.H Issues
yeah Zig might be coming back!!!!! this is good news. Ive always wanted to see your map zig.
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Re: Vampirism Ultra 1.80.H Issues
Zigafoo wrote:I might actually be coming back to warcraft and actually create my warsong gulch map again.
As well as create some terrain for other people.
now this is an amazing idea
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Re: Vampirism Ultra 1.80.H Issues
I dont know where you want this at but the whole point of the limit of 3 inventory spaces is just about pointless now because one of the main reasons for having that is to try and prevent the slayers from getting DFM but with the new set up of the recipes I did some math and I believe that it is still possible for the slayers to get it. I might be wrong tho
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Re: Vampirism Ultra 1.80.H Issues
nhscooter wrote:I dont know where you want this at but the whole point of the limit of 3 inventory spaces is just about pointless now because one of the main reasons for having that is to try and prevent the slayers from getting DFM but with the new set up of the recipes I did some math and I believe that it is still possible for the slayers to get it. I might be wrong tho
It is. I was in a game last night with dragon and one of the slayers did have a DFM... Idk how but it is still possible
easy1231456- Private
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Re: Vampirism Ultra 1.80.H Issues
there is 2 ways he could have it
1) he stole it from the vamps
2) with the different way the recipes are set up it used to be
old way:
beast armor + beast mask + beast claws = DFM (4 slots needed)
current way:
beast armor + beast mask = recipe #1
ultra heart + beast claws = recipe #2
recipe #1 + recipe #2 = DFM (two slots at a time needed
1) he stole it from the vamps
2) with the different way the recipes are set up it used to be
old way:
beast armor + beast mask + beast claws = DFM (4 slots needed)
current way:
beast armor + beast mask = recipe #1
ultra heart + beast claws = recipe #2
recipe #1 + recipe #2 = DFM (two slots at a time needed
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Re: Vampirism Ultra 1.80.H Issues
nhscooter wrote:there is 2 ways he could have it
1) he stole it from the vamps
2) with the different way the recipes are set up it used to be
old way:
beast armor + beast mask + beast claws = DFM (4 slots needed)
current way:
beast armor + beast mask = recipe #1
ultra heart + beast claws = recipe #2
recipe #1 + recipe #2 = DFM (two slots at a time needed
Right... so still possible to obtain through buying... thats the point you were getting to.
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Re: Vampirism Ultra 1.80.H Issues
yes that is my point oyu can still get DFM by buying it.
On a side note: your signature should not lead to that video it would be https://www.youtube.com/watch?v=6OEFxc3zTls&NR=1&feature=fvwp
On a side note: your signature should not lead to that video it would be https://www.youtube.com/watch?v=6OEFxc3zTls&NR=1&feature=fvwp
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