ROTD: 2.00 bug report
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ROTD: 2.00 bug report
Okay here is the list of glitches I'll try to update this post if I find anything else
The info on -load and -save isn't showing up and maybe it would be good to add hotkey tips or flahlight help in the quest log, so noobs aren't always saying "what do I do?"
When the game ends and the music starts, delay the credits maybe a bit longer (I noticed newer players have trouble saving in the time given)
Glitches:
- White phosphorus doesn't revive on team kill. And artillery doesn't revive on team kill if the artillery also kills the forward observer. (the teamkill shouldn't revive the FO, but just the marines killed by the artillery)
Glitch at the end of the game (when everyone is dead) and there are clays left up, the music doesn't start and the ending credits don't show.
When a claymore goes off and kills the person who owned it, it also revives that person.
Sometimes when glonft kills everyone, the ending music and ending credits don't show.
When someone dies from a zombie near a Force Recon claymore, its revives them, and shows that the FR Team killed them, but the clay is still intact.
The tower to the north of the air base (newly added one) has poor sight to the south, west, and east sides. maybe the north side as well, but it was hard to tell because of allies in the opposite tower.
The whole team kill revive from claymores is a little glitched, like unexplained revives and and unexplained team killing revives.
Navycorpseman's blood transfusion shows up as focus fire when you cast it
When glonft randomly spawns, sometimes he spawns in a glitched area where he cant move and you can't easily jump out of the spot and get raped by glonft xD. (I'll try to pin point that spot for you)
another glitch on wave 2 after you kill one of the the last zombies it glitches to wave 11 with like 1300 zombie count and glonft spawns
Side notes:
Maybe reduce the click size on the first deployment helicopter. If people load a code late and zombies are coming, its hard to click away if the copter is still thereThe info on -load and -save isn't showing up and maybe it would be good to add hotkey tips or flahlight help in the quest log, so noobs aren't always saying "what do I do?"
When the game ends and the music starts, delay the credits maybe a bit longer (I noticed newer players have trouble saving in the time given)
WKUKomg- Moderator
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Bug Report
Bug Report 2.01 (Minor glitches)
The hills at the north of the village has a jumping area where Zombies or anything in the land can't to you. (Kinda hard to spot it so im trying to see if your online to show you)
Im looking for more glitches concerning areas where zombies can't reach
The hills at the north of the village has a jumping area where Zombies or anything in the land can't to you. (Kinda hard to spot it so im trying to see if your online to show you)
Im looking for more glitches concerning areas where zombies can't reach
Nighthawk22- Corporal
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Re: ROTD: 2.00 bug report
Thank you WKUKomg & Nighthawk22, for the reports.
Nighthawk22, the "hills at the north of the village" would you be able to provide a screenshot or replay of the spots you're talking about.
Thanks again for the reports, keep em coming!
Nighthawk22, the "hills at the north of the village" would you be able to provide a screenshot or replay of the spots you're talking about.
Thanks again for the reports, keep em coming!
Anonymou_s- Administration:
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Re: ROTD: 2.00 bug report
Thank you for the screenshot. This will be fixed for v2.02. If you find anymore please feel free to post them here!
Thanks again!
Thanks again!
Anonymou_s- Administration:
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