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Creative Ideas for ULTRA! Bring them here!

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Post  Anonymou_s Mon 2 Feb 2015 - 18:11

I am not looking for bug fixes or balancing fixes. I want you guys to post ideas such as new walls, or new towers, new items, new slayers, something different something to freshen up Vampirism Ultra.
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Post  Infierno- Mon 2 Feb 2015 - 18:38

Well I don't understand why the comment tower looks better the meteor tower.

As soon as I get on Ultra I'll come up with some ideas to make your towers look eye candy.

But you should add terrain modes like winter, summer, original theme, and things like that.

Also I don't remember if you can sell items at slayers fountain, but i think you should be able to do that.
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Post  Apple.Time Mon 2 Feb 2015 - 19:57

I will maybe spam that topic in the near future Laughing . I can't play right now, since It was the " Fashion Week " in Paris, and that means that I got a lot of post-process to do ( YEAH cursed photoshop I'm done lal ). But I will be On like tomorow Smile Then with the others from the crew, Ideas might flow a lot hu hu
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Post  xutopia Mon 2 Feb 2015 - 21:11

hey its xutopia.

i have a lot of cool ideas for this game. ill list them down here

1. rocks- kinda like bouncers, these rocks can be like an extra human protection that vampires cant windwalk through. they can cost like the same amount of mana but are much weaker than bouncers because they cant get walked through, maybe half the armor. they can still get teled and are still 30 secs long.

2- protection slayer- kinda like the vampric potion, this slayers level 6 powerup will be to make buildings invincible for about 5 seconds. (this may be too op for humans, but i was wondering if we could make the vampiric potion last 10 secs or just make this power up like 2.5 seconds) he wouldnt have any other powerups like the healing slayer.

3- lava towers- these may be a little op, but its an idea. these towers shoot flaming hot lava at the vamps. they deal just a little bit more damage than ultimate range towers, and cost about 30-40k wood. however, the upgraded lava towers can be like a mana burning tower as well as the ultimate range tower that costs 5 gp (i forgot the name) which will obv cost more, maybe like 20 gp and 75k-100k wood. ofc if the vamps kill these towers, they will get a lot of gold, maybe 75 for the lava tower and 150-200 for the upgraded ones.

thats all i have for now im writing this as i wait for a game to start "hue hue"-apple. thanks Smile jaw

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Post  CrazyLeo Mon 2 Feb 2015 - 21:23

Random Ideas:
1)Intelligence tome, some vamps just want to be able to survive the constant mana burn early game by humans and can't because there's no way they can tome their intelligence for spells and what not. This might ruin the mana burn idea in itself but it would be the vamp wasting gold on intelligence tomes rather than something else and give vamps more options on their game style.

2)Golden Drill(Could think of any name) Basically an upgrade to the golden mine from the 14+ gold per hit to 5-15%(Any percentage could be made to balance) to make the Claws of gold to golden mine and golden mine useful end game after dfms since with dfms you wouldn't be constantly attacking one building for the gold mine farming as you would mostly 1 hit all buildings end game as vamp.

3)Further upgrades to Super Duper Mana Tower? It's current mana drain is 150 per shot at maxed upgrade which seems low past the 30 min mark where vamp would presumably have death tomed tons of time to have 100k+ mana and these mana towers would just be taking up spaces which could be better off used as stars/voids. So to get mana drain towers back into the game I think it'd be a good idea to have them upgradable to be on par with void towers in worth of the spaces that could be used otherwise all I've seen is people only use star towers for dps and not using the different combinations of towers, sometimes frost but that's about it..

4)For the caster slayer's additional upgrade in slayer tavern like the healer and battle slayers already have, maybe if possible have him be able to make buildings in a certain area immune to magic just like an "Anti-Magic" shield you would use on players but buildings instead if that's possible if not then maybe in general just in a large area of beings immune to magic for a short amount of time. I would assume these things would be crucial if we're going to be soon using walls again as frontline defence even against dfms late game where the wall will also need to be repaired but there's always the holy horseshoe.

5)For the shapeshifter, since he can look like I vamp I think it might be a good idea to allow an ability for him to copy the vamps stats that he targets for a limited duration and only a certain small percentage. This school of his could be upgraded in the slayer tavern possibly more % of how much of the vamps stats  you copy or it could just be a 1 time upgrade and the percentage would never change. Of course it'd have to be balanced so slayer can't kill vamp so maybe something like 25%-40% of the vamps stats for 15/30 seconds.

For now these are my ideas that I've come up with at the moment, if I remember something or think of anything else or ask a few people for their opinions I'll make sure to update it here. Some of these ideas I guess are lousy but can definitely be modified to a balanced and good ideas for whatever is missing Razz
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Post  awesomevamp Tue 3 Feb 2015 - 2:28

i like ur 2nd idea xutopia but invulnerable in 6 level is so early slayers should get tht at late game like level 20-25. then they have a purpose to level up their slayer and the all the other ability should get at late game.

and lightning beast at tier 3 should be more powerful because cost around 20k gold but less damage than void beast. 
and i think it should be the most powerful tower of the game and it's upgarde should cost more than elder lightning beast.

the best tower. lol!
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Post  Infierno- Tue 3 Feb 2015 - 3:57

You can increase mana capacity by just buying death tomes.
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Post  CrazyLeo Tue 3 Feb 2015 - 13:21

Infierno- wrote:You can increase mana capacity by just buying death tomes.

Sure you can Infierno but they come out after a good 10+ mins and cost 350 and vamp might not have 350 and or only is lacking in mana to survive at the wall with his spells against mana burn and what not. The intelligence tomes I would imagine could be as cheap as 120 or anything like that and would be available as soon as the game starts.
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Post  Map_Hack Tue 3 Feb 2015 - 13:43

CrazyLeo wrote:
Infierno- wrote:You can increase mana capacity by just buying death tomes.

Sure you can Infierno but they come out after a good 10+ mins and cost 350 and vamp might not have 350 and or only is lacking in mana to survive at the wall with his spells against mana burn and what not. The intelligence tomes I would imagine could be as cheap as 120 or anything like that and would be available as soon as the game starts.
it's a waste of money, and the only thing you'll need mana for is Wind walk.
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Post  Map_Hack Tue 3 Feb 2015 - 14:01

Anonymou_s wrote:I am not looking for bug fixes or balancing fixes. I want you guys to post ideas such as new walls, or new towers, new items, new slayers, something different something to freshen up Vampirism Ultra.
Why not put out "secrets" like in Isle defence where you can build different items?

and have like choices like "want to play as normal vamp or with this vamp?" and for humans "normal Humans or this wierd human that can't do anything than for example Traps" they have a little bit different play style

After Ultra Gigabyte wall you can have like 3-4 different walls with different abilitys: invunerbility for 2sec - 1.5min cd, A chance when hit to transform the attacker to a sheep for 2sec, spawn 10skeletons that will help you kill the vampire, Exploding wall deal 5% dmg each time it explode but lose 10% hp. and if you don't want any of those you can always go for the normal wall.

Steal the tp staff from ID that you can use how much you want.
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Post  TheWildOnes Tue 3 Feb 2015 - 16:16

I would say refresh the bases, because it is getting a bit stale with the same ones all the time. and also make the map a bit bigger.
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Post  Anonymou_s Tue 3 Feb 2015 - 16:18

Keep it coming guys. I am reading all of your ideas.
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Post  CrazyLeo Tue 3 Feb 2015 - 16:32

Map_Hack wrote:
it's a waste of money, and the only thing you'll need mana for is Wind walk.

Items/Spells that would be used early game which require mana :
Chain
Heal
Wind Walk
Far Sight
Boom Gem
Golden Tremble/Tremble
Silent caster
Inferno Rain

I'm not going argue over such a small idea any further though as there is much more influencing ideas out there, its just a small addition that I don't think could harm the game play if added.
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Post  DaBomb Wed 4 Feb 2015 - 17:32

Vampires get increased stats during the night (nothing to OP ofcourse)
A regeneration wall (heals itself slowly)
Land mines
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Post  IDPB Thu 5 Feb 2015 - 15:19

Upgrades for Caster and Shapeshifter slayer.

An item for vamp that can damage peasant (after 33-35min)
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Post  xutopia Thu 5 Feb 2015 - 20:59

hey its xutopia. hey dabomb what do you mean about land mines? also, apple sempai, no offense but i feel like if the map is enlarged or switched, it may be confusing to a lot of people. Right now, there are mostly just the same old players and a couple of new players playing ultra. If we changed/enlarged the map, then that may confuse both peasants and vamps, which would mostly make it harder for humans because they dont know if a base is safe or not (2 entrances) or if it really is a base. its also bad for vamps because if the map is too small and a vamp gets banished, the peasant can basically rebuild. idk thats my opinion. 

but i really like map hacks idea of different vamps with different abilities. yea.  thumbsup wicked kool

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Post  Ra[G]e Thu 5 Feb 2015 - 21:03

Adding in more secret Items, or making the game.
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Post  CrazyLeo Thu 5 Feb 2015 - 21:56

xutopia wrote:hey its xutopia. hey dabomb what do you mean about land mines? also, apple sempai, no offense but i feel like if the map is enlarged or switched, it may be confusing to a lot of people. Right now, there are mostly just the same old players and a couple of new players playing ultra. If we changed/enlarged the map, then that may confuse both peasants and vamps, which would mostly make it harder for humans because they dont know if a base is safe or not (2 entrances) or if it really is a base. its also bad for vamps because if the map is too small and a vamp gets banished, the peasant can basically rebuild. idk thats my opinion. 

but i really like map hacks idea of different vamps with different abilities. yea.  thumbsup wicked kool
Old version map where hero fountain was on the left side of the map pls? Very Happy

I think DaBomb is talking about the landmines you place down as traps, if you've ever played vamp cel its the ones from the orc burrow. A need idea I guess.

Another idea, maybe a poison tower aswell as make the fire towers splash damage based since they are cannons mhm? You could make that an upgrade in the Slayers Vault for them to be splash. I would imagine if you were to add poison towers you would make them from the spike ones.

I seen the new slayer hero is coming out soon, maybe for one of his abilities have him be able to see invisible units on his own? So the prophet guy wouldn't be needed if you had him. 

That's about all I can think of right now.
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Post  DaBomb Fri 6 Feb 2015 - 4:09

Land mines: Cloaked bomb that detonates when vampire is near and damages/stuns.
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Post  IDPB Sat 7 Feb 2015 - 5:01

MapHack I love your ideas, probably because I'am an Island Defense Fan. Razz
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Post  xutopia Sat 7 Feb 2015 - 16:27

hey its xutopia.

So i just thought of a few more cool ideas
 First of all, I feel like the slayers fountain should be able to sell items like the shops in the mid, as well as heal the slayers. this may be op, but its kinda the same as healing in the middle no? idk.  Also, i feel like tier 3 workers could also build houses like the peasnats. right now, only peasants can build houses to slow down vamps, but that is really risky. If tier 3 workers could build houses, it would help human, but if vamp kills tier 3 workers, they should get like 1k gold. Also, more towards humans, to avoid those guys who feed, slayers should be able to attack buildings. maybe not an insta kill, but maybe 4-5 hits should kill a building. (1 per house/tent/mini stuff. Finally, vamps should be able to do stuff like purchase only 1 pair of wards or 1-2 teles from a shop at about 100 gold. only so it is fair if humans get too op. thanks for reading this and have a great day Smile   Creative Ideas for ULTRA! Bring them here! 907177

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Post  IDPB Sat 7 Feb 2015 - 18:26

xutopia wrote:hey its xutopia.

So i just thought of a few more cool ideas
 First of all, I feel like the slayers fountain should be able to sell items like the shops in the mid, as well as heal the slayers. this may be op, but its kinda the same as healing in the middle no? idk.  Also, i feel like tier 3 workers could also build houses like the peasnats. right now, only peasants can build houses to slow down vamps, but that is really risky. If tier 3 workers could build houses, it would help human, but if vamp kills tier 3 workers, they should get like 1k gold. Also, more towards humans, to avoid those guys who feed, slayers should be able to attack buildings. maybe not an insta kill, but maybe 4-5 hits should kill a building. (1 per house/tent/mini stuff. Finally, vamps should be able to do stuff like purchase only 1 pair of wards or 1-2 teles from a shop at about 100 gold. only so it is fair if humans get too op. thanks for reading this and have a great day Smile   Creative Ideas for ULTRA! Bring them here! 907177
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Post  xutopia Sat 7 Feb 2015 - 22:49

Hey its xutopia.

Yea id I get what u mean know. I just played an awesome game as human with psy vamping and Rambo rs. So Rambo was basing in the bottom right corner, and psys lich was there with a silencer and dark blasting gem thingie. When psy killed all of rambos houses, the vamp left, but stayed close by. When Rambo came back to build his houses, his lich silenced him, and psy came and five secs later killed him. Awesome move by psy. But yea I see what you mean now by how if tier 3 workers could build houses, it would be extremely op for humans. So yea. The games all in the risk J

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Post  xutopia Mon 9 Feb 2015 - 10:31

hey its xutopia.

another suggestion
there are a lot of trollers in the game screen. like before the game even starts, the loading screen. they download stuff just to troll people. I was just in a game where one of the guys had i think a 400 sec downloading time. i feel like once we are done loading, we should be able to view the middle screen with the humans in it, but still have a list of everyone who isnt done loading, and if they really take a long time like 100 seconds, we should be able to kick them. Kinda like in vamp fire (rage knows what im talking about i think). anyways, just to make the wait less boring/nerveracking Razz thanks Smile

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Post  Apple.Time Mon 9 Feb 2015 - 10:35

@xutopia,

You meant that you want something like the !votedrop 's command ?
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